#include "btBulletDynamicsCommon.h"
#include "PapaObject.h"

class PapaNode : public PapaObject
{
public:
	Ogre::String name;
	Ogre::String type;
	btRigidBody* body;
	PapaNode(Ogre::SceneNode* a1, Ogre::String a2, Ogre::String a3, btRigidBody* a4=NULL)
	{
		name = a2;
		type = a3;
		body = a4;
		mAttachedSceneNode = a1;
	}

	void AddTime(Ogre::Real time){}
};